对《迷宫探路》做了一点改进。小人在行走过程中不走回头路,
即不重复经过同一点。
/* crazymaze.c*/ /* 2003-8-26 */ #include <stdlib.h> #include <time.h> #include <math.h> #include <stdio.h> #include <graphics.h> #define N 22 #define M 22 #define MAXLEN 200; int bg[M][N]; struct square{ int x; int y; int direc; }p[200]; void makebg(int,int); void drawbg(int[][],int,int,int,int,int); void drawman(int,int,int); void rect(int,int,int,int);
void main(){/* main()开始 */ int step=20; int len=10; int size=20; int x=0,y=0,x0=0,y0=0; int i=0,j=0,k=0,count=0; int gdriver=DETECT,gmode; char ch; int direc; makebg(M,N); /* registerbgidriver(EGAVGA_driver); initgraph(&gdriver,&gmode,"c:\turboc2");*/ initgraph(&gdriver,&gmode,"c:\tc20\bgi"); cleardevice(); setwritemode(XOR_PUT); settextstyle(1,0,3); setcolor(GREEN); outtextxy(100,180,"Press <Q> to quit"); setcolor(BLUE); setfillstyle(LINE_FILL,BLUE);
drawbg(bg,M,N,size,0,0); setcolor(GREEN); outtextxy(60,120,"PRESS KEY <1> :YOU ,"); outtextxy(70,150,"OTHER KEY :AUTOMATIC"); setcolor(WHITE); x+=len;y+=len; drawman(x,y,len); x0=x;y0=y; if((ch=getch())=='1'){ /* 人工控制 */ while((ch=getch())!='q'){ delay(800); drawman(x,y,len); switch(ch){ case 'a': if(j>0&&bg[i][j-1]==0){ if(x>step){x-=step;j--;}; } break; case 's': if(i<M-1&&bg[i+1][j]==0){ if(y<479-step){y+=step;i++;}; } break;  
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